Choose a plan
Pick roughly the size you need based on how many people will play and whether you want modpacks. Free needs no card at all. If you do pay, nothing gets built until the payment actually goes through.
No queue, no setup wizard, no waiting for somebody to approve you.
Pick roughly the size you need based on how many people will play and whether you want modpacks. Free needs no card at all. If you do pay, nothing gets built until the payment actually goes through.
You get your own container on the machine, with your own filesystem and your plan's limits enforced on it. Storage really is set aside for you. Memory and processor are enforced as ceilings — nobody, including you, can exceed theirs — which is what stops any one server dragging down the rest.
Your server cannot send email, cannot reach the machine underneath it or anyone else's server, and cannot flood someone with traffic. We also keep a record of where each server connects out to, so if there is ever a complaint we know which one caused it instead of guessing.
What it is not is a list of approved websites. A plugin can still check for its own updates, because normal plugins do that all day. We would rather tell you where the fence really is than let you assume it is somewhere else.
We install the version you picked, generate the world and get everything set up. You can watch it happen in the console as it goes, with no spinner hiding whether it actually worked.
An address to share, a console you can type commands into, and a file manager. Add plugins, change the settings, upload a world you already built. Anything you upload gets checked on the way in.
Your world is copied every day without you doing anything. Paid plans keep three days, free keeps one. Putting it back is one click, which you will appreciate the evening somebody discovers TNT.
Your players connect to an address, that address reaches our machine in Virginia, and your world is walled off from every other server on it.
Your players use a normal address. As far as their client is concerned it is an ordinary Minecraft server, because it is.
Traffic crosses our host's network first, which drops floods aimed at knocking your server offline before they ever reach the machine.
It arrives at your server and nowhere else. The servers either side of yours are sealed off, with no way to reach each other.
Changing plan just lifts the limits on the server you already have. Your world, plugins, settings and address all stay exactly as they were. Nothing to download, nothing to re-upload, no new address to send round.
Free servers stop when the last person leaves and start again when someone tries to join, taking a few seconds. Paid plans never sleep. Either way nothing is ever deleted.
No sales call, no onboarding queue. Pick a plan and it exists.